commit cc29fd0df2b70bc6fdce5a98de52411241cd3d54 parent 43abf50870b1fbfb569a5099ea8f70b8ec723cad Author: PlutoTank <qwolkensperg@gmail.com> Date: Tue, 11 Feb 2020 22:39:50 -0500 Added AddForce movement, grounding and gravity Diffstat:
38 files changed, 3404 insertions(+), 2293 deletions(-)
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b/Assets/Scripts/Slimecing/Abilities/AbilitiesScriptableObjects/SlimeDashAbility.asset @@ -17,6 +17,6 @@ MonoBehaviour: abilityCooldown: 1 abilitySound: {fileID: 8300000, guid: c04b2f9ddb776a449abed020a9962595, type: 3} abilityButton: Dash - dashForce: 30 + dashForce: 40 dashLength: 0.3 - dashUseAmount: 0 + dashUseAmount: 1 diff --git a/Assets/Scripts/Slimecing/Abilities/AbilityEffects/DashAbilityEffect.cs b/Assets/Scripts/Slimecing/Abilities/AbilityEffects/DashAbilityEffect.cs @@ -1,4 +1,5 @@ using Slimecing.Character; +using Slimecing.Characters; using UnityEngine; namespace Slimecing.Abilities.AbilityEffects diff --git a/Assets/Scripts/Slimecing/Camera/CameraControllerNew.cs b/Assets/Scripts/Slimecing/Camera/CameraControllerNew.cs @@ -72,12 +72,10 @@ namespace Slimecing.Camera public void AddToCameraList(GameObject thing) { - Debug.Log("added"); visibleThings.Add(thing.transform); } public void RemoveFromCameraList(GameObject thing) { - Debug.Log("removed"); visibleThings.Remove(thing.transform); } } diff --git a/Assets/Scripts/Slimecing/Characters/AbilityUser.cs b/Assets/Scripts/Slimecing/Characters/AbilityUser.cs @@ -109,7 +109,6 @@ namespace Slimecing.Character public void AddTimedAbilityEffect(TimedAbilityEffect abilityEffect) { currentTimedAbilityEffects.Add(abilityEffect); - Debug.Log(currentTimedAbilityEffects.Count); abilityEffect.Activate(); } diff --git a/Assets/Scripts/Slimecing/Characters/CharacterMovementController.cs b/Assets/Scripts/Slimecing/Characters/CharacterMovementController.cs @@ -1,20 +1,38 @@ -using UnityEngine; +using Slimecing.SimpleComponents.Movement; +using UnityEngine; -namespace Slimecing.Character +namespace Slimecing.Characters { [RequireComponent(typeof(Rigidbody))] + [RequireComponent(typeof(Rotatable))] + [RequireComponent(typeof(Collider))] public abstract class CharacterMovementController : MonoBehaviour { [SerializeField] protected float movementSpeed; + [SerializeField] protected Vector3 gravityDirection = Vector3.down; + [SerializeField] protected float gravityForce; + [SerializeField] protected float simulatedMass; + [SerializeField] protected float groundDistance; + [SerializeField] protected float slopeDistance; + [SerializeField] protected float maxAngle; + [SerializeField] protected float minVelocityMagnitude; protected Rigidbody rb; + protected Rotatable rotatable; protected Vector2 move; - + protected Vector3 calculatedGravity; + protected bool isGrounded; + + private Collider _collider; + [SerializeField] private LayerMask groundLayerMask; + public Vector2 MoveInput => move; - - protected virtual void Awake() + protected void Awake() { + _collider = GetComponent<Collider>(); rb = GetComponent<Rigidbody>(); + rotatable = GetComponent<Rotatable>(); + calculatedGravity = gravityDirection * gravityForce; } public abstract void GetMoveInputH(float h); @@ -25,14 +43,63 @@ namespace Slimecing.Character rb.AddForce(direction.normalized * amount, ForceMode.Impulse); } - public void ResetForces() + private void Update() + { + isGrounded = Grounded(gravityDirection, groundDistance); + var position = transform.position; + Debug.DrawLine(position, position + slopeDistance * 2 * Forward(), Color.magenta); + } + + protected virtual void FixedUpdate() + { + float deltaTime = Time.deltaTime; + + Rotate(deltaTime); + Move(deltaTime); + + if (!isGrounded) rb.AddForce(simulatedMass * calculatedGravity); + + if (rb.velocity.magnitude < minVelocityMagnitude) + { + rb.velocity = Vector3.zero; + } + } + + protected abstract void Move(float deltaTime); + + protected abstract void Rotate(float deltaTime); + + public float GetGroundAngle() { - rb.velocity = Vector3.zero; + if (!isGrounded) return 90f; + return Vector3.Angle(SlopeCheck(gravityDirection, slopeDistance).normal, transform.forward); } + protected Vector3 Forward() + { + if (!isGrounded) return transform.forward; + return Vector3.Cross(transform.right, SlopeCheck(gravityDirection, slopeDistance).normal); + } public void SetBackToNormalForces() { - rb.velocity = new Vector3(move.x, rb.velocity.y, move.y); + rb.velocity = new Vector3(move.x * movementSpeed, rb.velocity.y, move.y * movementSpeed); + } + public bool Grounded(Vector3 direction, float length) + { + return Physics.CheckSphere(transform.position, length, groundLayerMask, QueryTriggerInteraction.Ignore); + } + + public RaycastHit SlopeCheck(Vector3 direction, float length) + { + RaycastHit hit; + Physics.Raycast(transform.position, direction, out hit, length, groundLayerMask, + QueryTriggerInteraction.Ignore); + return hit; } + private bool ValidateColliderForCollisions(Collider coll) + { + return coll != null && coll != _collider; + } + } } diff --git a/Assets/Scripts/Slimecing/Characters/SlimeMovementController.cs b/Assets/Scripts/Slimecing/Characters/SlimeMovementController.cs @@ -4,30 +4,40 @@ using UnityEngine; namespace Slimecing.Characters { - [RequireComponent(typeof(RbRotatable))] public class SlimeMovementController : CharacterMovementController { - private RbRotatable _rotatable; - - protected override void Awake() - { - base.Awake(); - _rotatable = GetComponent<RbRotatable>(); - } - private void FixedUpdate() + [SerializeField] private float speedOfMovementSmoothing; + [SerializeField] private float airControl; + [SerializeField] private float groundControl; + protected override void Move(float deltaTime) { - Move(); + if (move == Vector2.zero && rb.velocity == Vector3.zero) return; + + bool grounded = Grounded(calculatedGravity, groundDistance); + + Vector3 moveInputVector = new Vector3(move.x, 0, move.y).normalized; + Vector3 up = transform.up; + Vector3 velocity = rb.velocity; + + Vector3 inputRight = Vector3.Cross(moveInputVector, up); + Vector3 reorientedInput = Vector3.Cross(up, inputRight).normalized * moveInputVector.magnitude; + Vector3 targetMovementVelocity = reorientedInput * movementSpeed; + Vector3 smoothedTargetVelocity = Vector3.Lerp(velocity, targetMovementVelocity, 1 - Mathf.Exp(-speedOfMovementSmoothing * deltaTime)); + Vector3 localVelocity = transform.InverseTransformDirection(velocity); + Vector3 velocityChange = transform.InverseTransformDirection(smoothedTargetVelocity) - localVelocity; + + velocityChange = Vector3.ClampMagnitude(velocityChange, grounded ? groundControl : airControl); + velocityChange = transform.TransformDirection(velocityChange); + rb.AddForce(velocityChange, ForceMode.VelocityChange); - if (move != Vector2.zero) - { - _rotatable.RotateToVector(new Vector3(move.x, 0, move.y)); - } } - private void Move() + + protected override void Rotate(float deltaTime) { - rb.MovePosition(rb.position + movementSpeed * Time.fixedDeltaTime * new Vector3(move.x, 0f, move.y)); + + rotatable.RotateToVector(new Vector3(move.x, 0 , move.y), deltaTime); } - + public override void GetMoveInputH(float h) { move.x = h; diff --git a/Assets/Scripts/Slimecing/Characters/SlopeCharacter.cs b/Assets/Scripts/Slimecing/Characters/SlopeCharacter.cs @@ -0,0 +1,25 @@ +using System; +using Slimecing.Character; +using UnityEngine; + +namespace Slimecing.Characters +{ + [RequireComponent(typeof(CharacterMovementController))] + public class SlopeCharacter : MonoBehaviour + { + [SerializeField] private float maxGroundAngle; + + private float groundAngle; + private RaycastHit hitInfo; + + private void Update() + { + CalculateGroundAngle(); + } + + private void CalculateGroundAngle() + { + throw new NotImplementedException(); + } + } +} diff --git a/Assets/Scripts/Slimecing/Characters/SlopeCharacter.cs.meta b/Assets/Scripts/Slimecing/Characters/SlopeCharacter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c9b151c5b4167464387029fc9db07a09 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Slimecing/InputSystem/PlayerInput.cs b/Assets/Scripts/Slimecing/InputSystem/PlayerInput.cs @@ -1,5 +1,6 @@ using System; using Slimecing.Character; +using Slimecing.Characters; using UnityEngine; using UnityEngine.InputSystem; diff --git a/Assets/Scripts/Slimecing/SimpleComponents/Movement/RbRotatable.cs b/Assets/Scripts/Slimecing/SimpleComponents/Movement/RbRotatable.cs @@ -1,35 +1,76 @@ -using System; -using Slimecing.SimpleComponents.Movement.Rotatable_Types; +using System; using UnityEngine; -using UnityEngine.Serialization; namespace Slimecing.SimpleComponents.Movement { [RequireComponent(typeof(Rigidbody))] public class RbRotatable : MonoBehaviour { + [SerializeField] protected float rotSpeed; + [SerializeField] protected float alignmentDamping; + [SerializeField] private float maxAngularVelocity; - [SerializeField] private RotatableLogic rotatableLogic; - private RotatableLogic currentRotatableLogic; + private bool _slowedAngVel; + private bool _stoppedAngVel; + private Rigidbody rb; + + public bool StoppedAngVel => _stoppedAngVel; private void Awake() { - InitializeRotatableLogic(); + rb = GetComponent<Rigidbody>(); + rb.maxAngularVelocity = maxAngularVelocity; } - private void InitializeRotatableLogic() + public void RotateToVector(Vector3 desiredLookAt) { - if (rotatableLogic == null) return; - Debug.Log("Stating Rotatable Logic"); - currentRotatableLogic = rotatableLogic; - rotatableLogic.Initialize(GetComponent<Rigidbody>(), transform); + Quaternion targetRotation = Quaternion.LookRotation(desiredLookAt); + + if (Quaternion.Angle(transform.rotation, targetRotation) < 13) + { + if (!_slowedAngVel) + { + SlowAngularVelocity(); + } + transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, rotSpeed); + return; + } + + if (_slowedAngVel) + _slowedAngVel = false; + if (_stoppedAngVel) + _stoppedAngVel = false; + + Quaternion deltaRotation = Quaternion.Inverse(transform.rotation) * targetRotation; + Vector3 deltaAngles = GetRelativeAngles(deltaRotation.eulerAngles); + Vector3 spaceDeltaAngles = transform.TransformDirection(deltaAngles); + rb.AddTorque(rotSpeed * spaceDeltaAngles - alignmentDamping * rb.angularVelocity, ForceMode.Impulse); } - public void RotateToVector(Vector3 desiredLookAt) + private Vector3 GetRelativeAngles(Vector3 angles) + { + Vector3 relativeAngles = angles; + if (relativeAngles.x > 180f) + relativeAngles.x -= 360f; + if (relativeAngles.y > 180f) + relativeAngles.y -= 360f; + if (relativeAngles.z > 180f) + relativeAngles.z -= 360f; + + return relativeAngles; + } + + public void SlowAngularVelocity() + { + rb.angularVelocity *= 0.5f; + _slowedAngVel = true; + } + + public void StopAngularVelocity() { - if (rotatableLogic == null) return; - if (rotatableLogic != currentRotatableLogic) InitializeRotatableLogic(); - rotatableLogic.RotateToVector(desiredLookAt); + rb.angularVelocity = Vector3.zero; + _stoppedAngVel = true; } + } } diff --git a/Assets/Scripts/Slimecing/SimpleComponents/Movement/RbRotatable.cs.meta b/Assets/Scripts/Slimecing/SimpleComponents/Movement/RbRotatable.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: f000a30a6f766c54f9d7a83a0c226e75 +guid: a73005b9dd2fbd249a4b6200266863bc MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Scripts/Slimecing/SimpleComponents/Movement/Rotatable Types/RotatableLogic.cs b/Assets/Scripts/Slimecing/SimpleComponents/Movement/Rotatable Types/RotatableLogic.cs @@ -10,12 +10,17 @@ namespace Slimecing.SimpleComponents.Movement.Rotatable_Types protected bool stoppedAngVel; public virtual void Initialize(Rigidbody rbody, Transform body) - { + { rb = rbody; objectTransform = body; - } + } + + public virtual void Initialize(Transform body) + { + objectTransform = body; + } - public abstract void RotateToVector(Vector3 desiredLookAt); + public abstract void RotateToVector(Vector3 desiredLookAt, float deltaTime); public void StopAngularVelocity() { diff --git a/Assets/Scripts/Slimecing/SimpleComponents/Movement/Rotatable Types/SimpleRotatableLogicSO.cs b/Assets/Scripts/Slimecing/SimpleComponents/Movement/Rotatable Types/SimpleRotatableLogicSO.cs @@ -5,10 +5,13 @@ namespace Slimecing.SimpleComponents.Movement.Rotatable_Types [CreateAssetMenu(fileName = "SimpleRotater", menuName = "Movement/Rotation/SimpleRotater")] public class SimpleRotatableLogicSO : RotatableLogic { - public override void RotateToVector(Vector3 desiredLookAt) + public override void RotateToVector(Vector3 desiredLookAt, float deltaTime) { - objectTransform.rotation = Quaternion.Slerp(objectTransform.rotation, - Quaternion.LookRotation(desiredLookAt), rotSpeed * Time.deltaTime); + if (desiredLookAt == Vector3.zero || !(rotSpeed > 0f)) return; + Vector3 smoothedLookAtDirection = Vector3.Slerp(objectTransform.forward, desiredLookAt, + 1 - Mathf.Exp(-rotSpeed * deltaTime)).normalized; + objectTransform.rotation = Quaternion.LookRotation(smoothedLookAtDirection, objectTransform.up); } } + } diff --git a/Assets/Scripts/Slimecing/SimpleComponents/Movement/Rotatable Types/SimpleRotater.asset b/Assets/Scripts/Slimecing/SimpleComponents/Movement/Rotatable Types/SimpleRotater.asset @@ -12,4 +12,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: fe77af1d41ef89041a3e262d9bbb6fea, type: 3} m_Name: SimpleRotater m_EditorClassIdentifier: - rotSpeed: 6 + rotSpeed: 15 diff --git a/Assets/Scripts/Slimecing/SimpleComponents/Movement/Rotatable Types/TorqueRotatableLogicSO.cs b/Assets/Scripts/Slimecing/SimpleComponents/Movement/Rotatable Types/TorqueRotatableLogicSO.cs @@ -17,8 +17,9 @@ namespace Slimecing.SimpleComponents.Movement.Rotatable_Types rb.maxAngularVelocity = maxAngularVelocity; } - public override void RotateToVector(Vector3 desiredLookAt) + public override void RotateToVector(Vector3 desiredLookAt, float deltaTime) { + if (desiredLookAt == Vector3.zero || !(rotSpeed > 0f)) return; Quaternion targetRotation = Quaternion.LookRotation(desiredLookAt); if (Quaternion.Angle(objectTransform.rotation, targetRotation) < 13) diff --git a/Assets/Scripts/Slimecing/SimpleComponents/Movement/Rotatable.cs b/Assets/Scripts/Slimecing/SimpleComponents/Movement/Rotatable.cs @@ -0,0 +1,41 @@ +using System; +using Slimecing.SimpleComponents.Movement.Rotatable_Types; +using UnityEngine; +using UnityEngine.Serialization; + +namespace Slimecing.SimpleComponents.Movement +{ + public class Rotatable : MonoBehaviour + { + + [SerializeField] private RotatableLogic rotatableLogic; + private RotatableLogic _currentRotatableLogic; + + private void Awake() + { + InitializeRotatableLogic(); + } + + private void InitializeRotatableLogic() + { + if (rotatableLogic == null) return; + _currentRotatableLogic = rotatableLogic; + + if (GetComponent<Rigidbody>() != null) + { + rotatableLogic.Initialize(GetComponent<Rigidbody>(), transform); + } + else + { + rotatableLogic.Initialize(transform); + } + } + + public void RotateToVector(Vector3 desiredLookAt, float deltaTime) + { + if (rotatableLogic == null) return; + if (rotatableLogic != _currentRotatableLogic) InitializeRotatableLogic(); + rotatableLogic.RotateToVector(desiredLookAt, deltaTime); + } + } +} diff --git a/Assets/Scripts/Slimecing/SimpleComponents/Movement/RbRotatable.cs.meta b/Assets/Scripts/Slimecing/SimpleComponents/Movement/Rotatable.cs.meta diff --git a/Assets/Scripts/Slimecing/SimpleComponents/Visible.cs b/Assets/Scripts/Slimecing/SimpleComponents/Visible.cs @@ -11,7 +11,6 @@ namespace Slimecing.SimpleComponents private void OnEnable() { - Debug.Log("gamer"); StartCoroutine(ShowObject()); } @@ -21,7 +20,6 @@ namespace Slimecing.SimpleComponents } private void OnDisable() { - Debug.Log("ungamer"); onThingDisappear.Raise(gameObject); } } diff --git a/Assets/Scripts/Slimecing/StateMachine/StateChangers/InputCondition.cs b/Assets/Scripts/Slimecing/StateMachine/StateChangers/InputCondition.cs @@ -1,4 +1,5 @@ using Slimecing.Character; +using Slimecing.Characters; using UnityEngine; using UnityEngine.Serialization; diff --git a/Assets/Scripts/Testing.meta b/Assets/Scripts/Testing.meta @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 609955a11e0e78e44a0ac943f59d5106 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Testing/DOTS testing.meta b/Assets/Scripts/Testing/DOTS testing.meta @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 032bd12ab75afe84ca96a88f67b84572 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Testing/DOTS testing/InputComponent.cs b/Assets/Scripts/Testing/DOTS testing/InputComponent.cs @@ -1,9 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class InputComponent : MonoBehaviour -{ - [SerializeField] private float horizontal; - [SerializeField] private float vertical; -} diff --git a/Assets/Scripts/Testing/DOTS testing/InputComponent.cs.meta b/Assets/Scripts/Testing/DOTS testing/InputComponent.cs.meta @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: b61bb4a31a805294f9cdea33bc667e8e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Testing/DOTS testing/PlayerMovementSystem.cs b/Assets/Scripts/Testing/DOTS testing/PlayerMovementSystem.cs @@ -1,16 +0,0 @@ -using Unity.Entities; -using UnityEngine; - - -public class PlayerMovementSystem : ComponentSystem -{ - private struct InputFilter - { - public Rigidbody Rigidbody; - public InputComponent InputComponent; - } - protected override void OnUpdate() - { - - } -} diff --git a/Assets/Scripts/Testing/DOTS testing/PlayerMovementSystem.cs.meta b/Assets/Scripts/Testing/DOTS testing/PlayerMovementSystem.cs.meta @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 30c87cceb0604a449a16f4ce761d4e0b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/SlimecingAssets/StolenAssets/Models/FantasyEnvironments/Environments/Prefabs/Arena1.prefab b/Assets/SlimecingAssets/StolenAssets/Models/FantasyEnvironments/Environments/Prefabs/Arena1.prefab @@ -54,6 +54,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -65,6 +66,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -116,12 +118,14 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1017672128030658} m_Enabled: 1 - serializedVersion: 8 + serializedVersion: 10 m_Type: 0 + m_Shape: 0 m_Color: {r: 0.990566, g: 0.9410818, b: 0.6494749, a: 1} m_Intensity: 4.92 m_Range: 15.987098 m_SpotAngle: 86.64262 + m_InnerSpotAngle: 68.26045 m_CookieSize: 10 m_Shadows: m_Type: 2 @@ -131,6 +135,24 @@ Light: m_Bias: 0.05 m_NormalBias: 0.4 m_NearPlane: 0.2 + m_CullingMatrixOverride: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_UseCullingMatrixOverride: 0 m_Cookie: {fileID: 0} m_DrawHalo: 0 m_Flare: {fileID: 0} @@ -138,12 +160,15 @@ Light: m_CullingMask: serializedVersion: 2 m_Bits: 4294967295 + m_RenderingLayerMask: 1 m_Lightmapping: 4 m_LightShadowCasterMode: 0 m_AreaSize: {x: 1, y: 1} m_BounceIntensity: 1 m_ColorTemperature: 6570 m_UseColorTemperature: 0 + m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} + m_UseBoundingSphereOverride: 0 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &1018084073036930 @@ -203,6 +228,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 3 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -214,6 +240,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 1018084073036930} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -294,6 +321,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -305,6 +333,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -371,6 +400,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -382,6 +412,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -448,6 +479,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -459,6 +491,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -525,6 +558,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -536,6 +570,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -602,6 +637,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -613,6 +649,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -679,6 +716,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -690,6 +728,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -756,6 +795,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -767,6 +807,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -833,6 +874,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -844,6 +886,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -910,6 +953,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -921,6 +965,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -987,6 +1032,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -998,6 +1044,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1049,12 +1096,14 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1158690663359244} m_Enabled: 1 - serializedVersion: 8 + serializedVersion: 10 m_Type: 0 + m_Shape: 0 m_Color: {r: 0.990566, g: 0.9410818, b: 0.6494749, a: 1} m_Intensity: 1.94 m_Range: 9.894046 m_SpotAngle: 104.54353 + m_InnerSpotAngle: 85.78462 m_CookieSize: 10 m_Shadows: m_Type: 0 @@ -1064,6 +1113,24 @@ Light: m_Bias: 0.05 m_NormalBias: 0.4 m_NearPlane: 0.2 + m_CullingMatrixOverride: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_UseCullingMatrixOverride: 0 m_Cookie: {fileID: 0} m_DrawHalo: 0 m_Flare: {fileID: 0} @@ -1071,12 +1138,15 @@ Light: m_CullingMask: serializedVersion: 2 m_Bits: 4294967295 + m_RenderingLayerMask: 1 m_Lightmapping: 4 m_LightShadowCasterMode: 0 m_AreaSize: {x: 1, y: 1} m_BounceIntensity: 1 m_ColorTemperature: 6570 m_UseColorTemperature: 0 + m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} + m_UseBoundingSphereOverride: 0 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &1186646656287950 @@ -1133,6 +1203,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1144,6 +1215,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1210,6 +1282,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1221,6 +1294,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1287,6 +1361,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1298,6 +1373,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1364,6 +1440,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1375,6 +1452,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1481,6 +1559,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1492,6 +1571,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1558,6 +1638,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1569,6 +1650,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1635,6 +1717,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1646,6 +1729,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1712,6 +1796,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1723,6 +1808,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1790,6 +1876,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1801,6 +1888,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1881,6 +1969,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1892,6 +1981,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1943,12 +2033,14 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1291775901234670} m_Enabled: 1 - serializedVersion: 8 + serializedVersion: 10 m_Type: 1 + m_Shape: 0 m_Color: {r: 0.9622642, g: 0.92322046, b: 0.16794233, a: 0.32156864} m_Intensity: 0.79 m_Range: 10 m_SpotAngle: 30 + m_InnerSpotAngle: 21.80208 m_CookieSize: 10 m_Shadows: m_Type: 1 @@ -1958,6 +2050,24 @@ Light: m_Bias: 0.05 m_NormalBias: 0.4 m_NearPlane: 0.2 + m_CullingMatrixOverride: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_UseCullingMatrixOverride: 0 m_Cookie: {fileID: 0} m_DrawHalo: 0 m_Flare: {fileID: 0} @@ -1965,12 +2075,15 @@ Light: m_CullingMask: serializedVersion: 2 m_Bits: 4294967295 + m_RenderingLayerMask: 1 m_Lightmapping: 4 m_LightShadowCasterMode: 0 m_AreaSize: {x: 1, y: 1} m_BounceIntensity: 1 m_ColorTemperature: 6570 m_UseColorTemperature: 0 + m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} + m_UseBoundingSphereOverride: 0 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &1302774828234684 @@ -3344,6 +3457,7 @@ ParticleSystem: m_NumColorKeys: 2 m_NumAlphaKeys: 2 UVModule: + serializedVersion: 2 enabled: 0 mode: 0 timeMode: 0 @@ -3461,7 +3575,7 @@ ParticleSystem: rowIndex: 0 cycles: 1 uvChannelMask: -1 - randomRow: 1 + rowMode: 1 sprites: - sprite: {fileID: 0} flipU: 0 @@ -4272,8 +4386,61 @@ ParticleSystem: inWorldSpace: 0 randomizePerFrame: 0 ExternalForcesModule: + serializedVersion: 2 enabled: 0 - multiplier: 1 + multiplierCurve: + serializedVersion: 2 + minMaxState: 0 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 influenceFilter: 0 influenceMask: serializedVersion: 2 @@ -6635,6 +6802,7 @@ ParticleSystemRenderer: m_MotionVectors: 1 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -6647,6 +6815,7 @@ ParticleSystemRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -6736,6 +6905,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -6747,6 +6917,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -6816,6 +6987,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -6827,6 +6999,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -6907,6 +7080,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -6918,6 +7092,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -6984,6 +7159,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -6995,6 +7171,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -7061,6 +7238,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -7072,6 +7250,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -7138,6 +7317,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -7149,6 +7329,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -7215,6 +7396,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -7226,6 +7408,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -7292,6 +7475,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -7303,6 +7487,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -7369,6 +7554,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -7380,6 +7566,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -7479,6 +7666,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -7490,6 +7678,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -7594,6 +7783,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -7605,6 +7795,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -7684,6 +7875,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -7695,6 +7887,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -7761,6 +7954,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -7772,6 +7966,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -7839,6 +8034,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -7850,6 +8046,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -7930,6 +8127,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -7941,6 +8139,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -8007,6 +8206,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -8018,6 +8218,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -8084,6 +8285,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -8095,6 +8297,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -8161,6 +8364,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -8172,6 +8376,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -8238,6 +8443,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -8249,6 +8455,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -8315,6 +8522,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -8326,6 +8534,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -8392,6 +8601,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -8403,6 +8613,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -8454,12 +8665,14 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1427382106069760} m_Enabled: 1 - serializedVersion: 8 + serializedVersion: 10 m_Type: 0 + m_Shape: 0 m_Color: {r: 0, g: 0.1494562, b: 0.5754717, a: 1} m_Intensity: 13.62 m_Range: 16.046276 m_SpotAngle: 92.979935 + m_InnerSpotAngle: 74.261566 m_CookieSize: 10 m_Shadows: m_Type: 0 @@ -8469,6 +8682,24 @@ Light: m_Bias: 0.05 m_NormalBias: 0.4 m_NearPlane: 0.2 + m_CullingMatrixOverride: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_UseCullingMatrixOverride: 0 m_Cookie: {fileID: 0} m_DrawHalo: 0 m_Flare: {fileID: 0} @@ -8476,12 +8707,15 @@ Light: m_CullingMask: serializedVersion: 2 m_Bits: 4294967295 + m_RenderingLayerMask: 1 m_Lightmapping: 4 m_LightShadowCasterMode: 0 m_AreaSize: {x: 8.770082, y: 10} m_BounceIntensity: 0 m_ColorTemperature: 6570 m_UseColorTemperature: 0 + m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} + m_UseBoundingSphereOverride: 0 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &1432157987855118 @@ -8538,6 +8772,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -8549,6 +8784,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -8650,6 +8886,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -8661,6 +8898,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -8727,6 +8965,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -8738,6 +8977,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -8804,6 +9044,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -8815,6 +9056,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -8911,6 +9153,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -8922,6 +9165,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -8988,6 +9232,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -8999,6 +9244,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -9065,6 +9311,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -9076,6 +9323,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -9174,6 +9422,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -9185,6 +9434,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -9251,6 +9501,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -9262,6 +9513,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -9328,6 +9580,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -9339,6 +9592,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -9439,6 +9693,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -9450,6 +9705,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -9518,6 +9774,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -9529,6 +9786,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -9609,6 +9867,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -9620,6 +9879,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -9686,6 +9946,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -9697,6 +9958,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -9763,6 +10025,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -9774,6 +10037,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -9862,12 +10126,14 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1587665873432874} m_Enabled: 1 - serializedVersion: 8 + serializedVersion: 10 m_Type: 0 + m_Shape: 0 m_Color: {r: 0.07208972, g: 0.5660378, b: 0.079620294, a: 1} m_Intensity: 24.72 m_Range: 6.407776 m_SpotAngle: 107.249565 + m_InnerSpotAngle: 88.594894 m_CookieSize: 10 m_Shadows: m_Type: 0 @@ -9877,6 +10143,24 @@ Light: m_Bias: 0.05 m_NormalBias: 0.4 m_NearPlane: 0.2 + m_CullingMatrixOverride: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_UseCullingMatrixOverride: 0 m_Cookie: {fileID: 0} m_DrawHalo: 0 m_Flare: {fileID: 0} @@ -9884,12 +10168,15 @@ Light: m_CullingMask: serializedVersion: 2 m_Bits: 4294967295 + m_RenderingLayerMask: 1 m_Lightmapping: 4 m_LightShadowCasterMode: 0 m_AreaSize: {x: 1, y: 1} m_BounceIntensity: 1 m_ColorTemperature: 6570 m_UseColorTemperature: 0 + m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} + m_UseBoundingSphereOverride: 0 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &1590778874021990 @@ -9947,6 +10234,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -9958,6 +10246,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -10037,6 +10326,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -10048,6 +10338,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -10114,6 +10405,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -10125,6 +10417,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -10191,6 +10484,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -10202,6 +10496,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -10269,6 +10564,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -10280,6 +10576,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -10360,6 +10657,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -10371,6 +10669,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -10437,6 +10736,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -10448,6 +10748,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -10585,6 +10886,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -10596,6 +10898,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -10677,6 +10980,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -10688,6 +10992,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -10768,6 +11073,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -10779,6 +11085,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -10845,6 +11152,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -10856,6 +11164,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -10922,6 +11231,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -10933,6 +11243,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -10999,6 +11310,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -11010,6 +11322,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -11061,12 +11374,14 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1712948426286836} m_Enabled: 1 - serializedVersion: 8 + serializedVersion: 10 m_Type: 2 + m_Shape: 0 m_Color: {r: 0.64025766, g: 0.21698113, b: 0.8679245, a: 1} m_Intensity: 2.52 m_Range: 6.3322315 m_SpotAngle: 30 + m_InnerSpotAngle: 21.80208 m_CookieSize: 10 m_Shadows: m_Type: 2 @@ -11076,6 +11391,24 @@ Light: m_Bias: 1.526 m_NormalBias: 0.53 m_NearPlane: 2.6 + m_CullingMatrixOverride: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_UseCullingMatrixOverride: 0 m_Cookie: {fileID: 0} m_DrawHalo: 0 m_Flare: {fileID: 0} @@ -11083,12 +11416,15 @@ Light: m_CullingMask: serializedVersion: 2 m_Bits: 4294967295 + m_RenderingLayerMask: 1 m_Lightmapping: 4 m_LightShadowCasterMode: 0 m_AreaSize: {x: 1, y: 1} m_BounceIntensity: 1 m_ColorTemperature: 6570 m_UseColorTemperature: 0 + m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} + m_UseBoundingSphereOverride: 0 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &1717633800308700 @@ -11145,6 +11481,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -11156,6 +11493,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -11207,12 +11545,14 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1729793435472964} m_Enabled: 1 - serializedVersion: 8 + serializedVersion: 10 m_Type: 2 + m_Shape: 0 m_Color: {r: 0.08116765, g: 0.7640561, b: 0.9056604, a: 1} m_Intensity: 7.98 m_Range: 5.395849 m_SpotAngle: 64.26608 + m_InnerSpotAngle: 48.59348 m_CookieSize: 10 m_Shadows: m_Type: 2 @@ -11222,6 +11562,24 @@ Light: m_Bias: 0.05 m_NormalBias: 0.45 m_NearPlane: 1.1 + m_CullingMatrixOverride: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_UseCullingMatrixOverride: 0 m_Cookie: {fileID: 0} m_DrawHalo: 0 m_Flare: {fileID: 0} @@ -11229,12 +11587,15 @@ Light: m_CullingMask: serializedVersion: 2 m_Bits: 4294967295 + m_RenderingLayerMask: 1 m_Lightmapping: 4 m_LightShadowCasterMode: 0 m_AreaSize: {x: 1, y: 1} m_BounceIntensity: 1 m_ColorTemperature: 6570 m_UseColorTemperature: 0 + m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} + m_UseBoundingSphereOverride: 0 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &1735035890700718 @@ -11291,6 +11652,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -11302,6 +11664,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -11368,6 +11731,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -11379,6 +11743,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -11446,6 +11811,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -11457,6 +11823,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -11537,6 +11904,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -11548,6 +11916,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -11614,6 +11983,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -11625,6 +11995,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -11691,6 +12062,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -11702,6 +12074,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -11768,6 +12141,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -11779,6 +12153,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -11845,6 +12220,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -11856,6 +12232,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -11922,6 +12299,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -11933,6 +12311,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -11999,6 +12378,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -12010,6 +12390,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -12061,12 +12442,14 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1839488643717868} m_Enabled: 1 - serializedVersion: 8 + serializedVersion: 10 m_Type: 2 + m_Shape: 0 m_Color: {r: 1, g: 1, b: 1, a: 1} m_Intensity: 3 m_Range: 3.0821056 m_SpotAngle: 30 + m_InnerSpotAngle: 21.80208 m_CookieSize: 10 m_Shadows: m_Type: 1 @@ -12076,6 +12459,24 @@ Light: m_Bias: 0.05 m_NormalBias: 0.4 m_NearPlane: 0.2 + m_CullingMatrixOverride: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_UseCullingMatrixOverride: 0 m_Cookie: {fileID: 0} m_DrawHalo: 0 m_Flare: {fileID: 0} @@ -12083,12 +12484,15 @@ Light: m_CullingMask: serializedVersion: 2 m_Bits: 4294967295 + m_RenderingLayerMask: 1 m_Lightmapping: 4 m_LightShadowCasterMode: 0 m_AreaSize: {x: 1, y: 1} m_BounceIntensity: 1 m_ColorTemperature: 6570 m_UseColorTemperature: 0 + m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} + m_UseBoundingSphereOverride: 0 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &1843359466519796 @@ -12145,6 +12549,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -12156,6 +12561,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -12222,6 +12628,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -12233,6 +12640,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -12299,6 +12707,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -12310,6 +12719,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -12376,6 +12786,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -12387,6 +12798,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -12492,6 +12904,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -12503,6 +12916,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -12569,6 +12983,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -12580,6 +12995,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -12646,6 +13062,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 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and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. diff --git a/ProjectSettings/BurstAotSettings_StandaloneWindows.json b/ProjectSettings/BurstAotSettings_StandaloneWindows.json @@ -0,0 +1,11 @@ +{ + "MonoBehaviour": { + "m_Enabled": true, + "m_EditorHideFlags": 0, + "m_Name": "", + "m_EditorClassIdentifier": "Unity.Burst.Editor:Unity.Burst.Editor:BurstPlatformAotSettings", + "DisableOptimisations": false, + "DisableSafetyChecks": true, + "DisableBurstCompilation": false + } +}+ \ No newline at end of file diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset @@ -6,7 +6,7 @@ EditorBuildSettings: serializedVersion: 2 m_Scenes: - enabled: 1 - path: Assets/_Scenes/TestScene.unity + path: Assets/_Scenes/Testing/TestScene.unity guid: 97f768ec7b33bd3459bfe4a6ab6dea4f - enabled: 0 path: Assets/_Scenes/StartMenu.unity @@ -23,6 +23,9 @@ EditorBuildSettings: - enabled: 0 path: Assets/_Scenes/Island Rock.unity guid: 6e6f37bdf8daaad44b018f096e8551dd + - enabled: 0 + path: Assets/_Scenes/Testing/IslandTest.unity + guid: d3cd0c2911592794abea97aefa1d5cee m_configObjects: com.unity.input.settings: {fileID: 11400000, guid: ce1ba5e1a303b424ab184a808a473b43, type: 2}