commit 90d161d97598a0e2cd8b082c4d30c9d6bea3714e
parent cdd71543e0c8a0c1d6d7a7f5ce008e74f6611a56
Author: PlutoTank <qwolkensperg@gmail.com>
Date: Thu, 6 Feb 2020 17:58:32 -0500
Making current
Diffstat:
10 files changed, 0 insertions(+), 134 deletions(-)
diff --git a/Assets/Samples/Input System/1.0.0-preview.3/InputDeviceTester.meta b/Assets/Samples/Input System/1.0.0-preview.3/InputDeviceTester.meta
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diff --git a/Assets/Samples/Input System/1.0.0-preview.3/InputDeviceTester/InputDeviceTester.asset b/Assets/Samples/Input System/1.0.0-preview.3/InputDeviceTester/InputDeviceTester.asset
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diff --git a/Assets/Samples/Input System/1.0.0-preview.3/InputDeviceTester/InputDeviceTester.asset.meta b/Assets/Samples/Input System/1.0.0-preview.3/InputDeviceTester/InputDeviceTester.asset.meta
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diff --git a/Assets/Samples/Input System/1.0.0-preview.4/InputDeviceTester/.sample.json b/Assets/Samples/Input System/1.0.0-preview.4/InputDeviceTester/.sample.json
@@ -1,4 +0,0 @@
-{
- "displayName": "InputDeviceTester",
- "description": "A scene containing UI to visualize the controls on various supported input devices."
-}
diff --git a/Assets/Samples/Input System/1.0.0-preview.4/InputDeviceTester/.sample.json.meta b/Assets/Samples/Input System/1.0.0-preview.4/InputDeviceTester/.sample.json.meta
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diff --git a/Assets/Scripts/Slimecing/InputManager.meta b/Assets/Scripts/Slimecing/InputManager.meta
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diff --git a/Assets/Scripts/Slimecing/SimpleComponents/Timer.cs b/Assets/Scripts/Slimecing/SimpleComponents/Timer.cs
@@ -1,52 +0,0 @@
-using System.Collections;
-using UnityEngine;
-using UnityEngine.Events;
-
-public class Timer : MonoBehaviour
-{
- [SerializeField] private float durationOfTick = 1f;
- [SerializeField] private float loopFor = 0f;
- [SerializeField] private bool loopInfinite = false;
- [SerializeField] private UnityEvent onTimerEnd = new UnityEvent();
-
- private bool looping = false;
- private void Start()
- {
- InitializeTimer();
- }
-
- public void InitializeTimer()
- {
- if (loopFor > 0f)
- {
- looping = true;
- StartCoroutine(LoopTimeSubtractor());
- }
- StartCoroutine(StartTimer());
- }
-
- public void FinishTimerEarly()
- {
- onTimerEnd?.Invoke();
- StopAllCoroutines();
- }
-
- private IEnumerator LoopTimeSubtractor()
- {
- while(loopFor > 0)
- {
- yield return new WaitForSeconds(0.1f);
- loopFor -= 0.1f;
- }
- looping = false;
- }
-
- private IEnumerator StartTimer()
- {
- while (loopInfinite || looping)
- {
- yield return new WaitForSeconds(durationOfTick);
- onTimerEnd?.Invoke();
- }
- }
-}
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