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commit 4a5cb87e4fb9e585bde16a0fc6e0715ca51422c4
parent 2e3dd30ffabf6e92e2d3eda51993ef6a6514ea11
Author: PlutoTank <qwolkensperg@gmail.com>
Date:   Sat, 18 Apr 2020 02:16:52 -0400

allow for changing of orbital logic at run time

Diffstat:
MAssets/Scripts/Slimecing/Swords/Orbitals/OrbitalLogicScripts/InputOrbitalLogic.cs | 2++
MAssets/Scripts/Slimecing/Swords/Orbitals/TakesOrbitals.cs | 5++++-
2 files changed, 6 insertions(+), 1 deletion(-)

diff --git a/Assets/Scripts/Slimecing/Swords/Orbitals/OrbitalLogicScripts/InputOrbitalLogic.cs b/Assets/Scripts/Slimecing/Swords/Orbitals/OrbitalLogicScripts/InputOrbitalLogic.cs @@ -28,6 +28,8 @@ namespace Slimecing.Swords.Orbitals.OrbitalLogicScripts public override void Initialize(GameObject owner, GameObject orbital) { + _swordEllipse = new Ellipse(currentOrbitalStats.radiusX, currentOrbitalStats.radiusY); + _operatingOrbitalInputTrigger = Instantiate(orbitalInputTrigger); GetInput(owner, orbital, Vector2.up); GetInputAbilityActionType()?.ConfigureInput(owner); } diff --git a/Assets/Scripts/Slimecing/Swords/Orbitals/TakesOrbitals.cs b/Assets/Scripts/Slimecing/Swords/Orbitals/TakesOrbitals.cs @@ -15,6 +15,7 @@ namespace Slimecing.Swords.Orbitals private Collider _collider; private List<GameObject> _spawnedOrbitalObjects = new List<GameObject>(); + private List<OrbitalLogic> _spawnedOrbitalLogic = new List<OrbitalLogic>(); private void OnEnable() { @@ -58,9 +59,11 @@ namespace Slimecing.Swords.Orbitals private void ResetSpawnedOrbitalObjects() { _spawnedOrbitalObjects = new List<GameObject>(); + _spawnedOrbitalLogic = new List<OrbitalLogic>(); foreach (var t in orbitals) { _spawnedOrbitalObjects.Add(t.orbitalObject); + _spawnedOrbitalLogic.Add(t.currentOrbitalLogic); } } @@ -142,7 +145,7 @@ namespace Slimecing.Swords.Orbitals { orbitals.Remove(orbitals[i]); } - if (orbitals[i].orbitalObject == _spawnedOrbitalObjects[i]) continue; + if (orbitals[i].orbitalObject == _spawnedOrbitalObjects[i] && orbitals[i].currentOrbitalLogic == _spawnedOrbitalLogic[i]) continue; //DropOrbital(_spawnedOrbitalObjects[i]); InitializeOrbital(orbitals[i]); }