slimecing

a fighting game featuring slimes and swords
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Physics2DSettings.asset (1400B)


      1 %YAML 1.1
      2 %TAG !u! tag:unity3d.com,2011:
      3 --- !u!19 &1
      4 Physics2DSettings:
      5   m_ObjectHideFlags: 0
      6   serializedVersion: 3
      7   m_Gravity: {x: 0, y: -9.81}
      8   m_DefaultMaterial: {fileID: 0}
      9   m_VelocityIterations: 8
     10   m_PositionIterations: 3
     11   m_VelocityThreshold: 1
     12   m_MaxLinearCorrection: 0.2
     13   m_MaxAngularCorrection: 8
     14   m_MaxTranslationSpeed: 100
     15   m_MaxRotationSpeed: 360
     16   m_BaumgarteScale: 0.2
     17   m_BaumgarteTimeOfImpactScale: 0.75
     18   m_TimeToSleep: 0.5
     19   m_LinearSleepTolerance: 0.01
     20   m_AngularSleepTolerance: 2
     21   m_DefaultContactOffset: 0.01
     22   m_AutoSimulation: 1
     23   m_QueriesHitTriggers: 1
     24   m_QueriesStartInColliders: 1
     25   m_ChangeStopsCallbacks: 0
     26   m_CallbacksOnDisable: 1
     27   m_AutoSyncTransforms: 1
     28   m_AlwaysShowColliders: 0
     29   m_ShowColliderSleep: 1
     30   m_ShowColliderContacts: 0
     31   m_ShowColliderAABB: 0
     32   m_ContactArrowScale: 0.2
     33   m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
     34   m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
     35   m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
     36   m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
     37   m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff