Physics2DSettings.asset (1400B)
1 %YAML 1.1 2 %TAG !u! tag:unity3d.com,2011: 3 --- !u!19 &1 4 Physics2DSettings: 5 m_ObjectHideFlags: 0 6 serializedVersion: 3 7 m_Gravity: {x: 0, y: -9.81} 8 m_DefaultMaterial: {fileID: 0} 9 m_VelocityIterations: 8 10 m_PositionIterations: 3 11 m_VelocityThreshold: 1 12 m_MaxLinearCorrection: 0.2 13 m_MaxAngularCorrection: 8 14 m_MaxTranslationSpeed: 100 15 m_MaxRotationSpeed: 360 16 m_BaumgarteScale: 0.2 17 m_BaumgarteTimeOfImpactScale: 0.75 18 m_TimeToSleep: 0.5 19 m_LinearSleepTolerance: 0.01 20 m_AngularSleepTolerance: 2 21 m_DefaultContactOffset: 0.01 22 m_AutoSimulation: 1 23 m_QueriesHitTriggers: 1 24 m_QueriesStartInColliders: 1 25 m_ChangeStopsCallbacks: 0 26 m_CallbacksOnDisable: 1 27 m_AutoSyncTransforms: 1 28 m_AlwaysShowColliders: 0 29 m_ShowColliderSleep: 1 30 m_ShowColliderContacts: 0 31 m_ShowColliderAABB: 0 32 m_ContactArrowScale: 0.2 33 m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} 34 m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} 35 m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} 36 m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} 37 m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff