UnlitVertexColour_Alpha.shader (523B)
1 Shader "SyntyStudios/Unlit Vertex Color_Alpha" 2 { 3 4 Properties { 5 _MainTex ("Base (RGB)", 2D) = "white" {} 6 } 7 8 SubShader 9 { 10 Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } 11 Lighting Off ZWrite Off Fog { Mode Off } 12 Blend SrcAlpha OneMinusSrcAlpha 13 14 15 BindChannels { 16 Bind "Color", color 17 Bind "Vertex", vertex 18 Bind "texcoord", texcoord 19 } 20 21 Pass { 22 ColorMaterial AmbientAndDiffuse 23 SetTexture [_MainTex] {Combine texture * primary 24 } 25 } 26 } 27 }