slimecing

a fighting game featuring slimes and swords
Log | Files | Refs | README

Skybox Cubemap Extended.mat (3505B)


      1 %YAML 1.1
      2 %TAG !u! tag:unity3d.com,2011:
      3 --- !u!21 &2100000
      4 Material:
      5   serializedVersion: 6
      6   m_ObjectHideFlags: 0
      7   m_CorrespondingSourceObject: {fileID: 0}
      8 <<<<<<< HEAD
      9   m_PrefabInternal: {fileID: 0}
     10   m_Name: Skybox Cubemap Extended
     11   m_Shader: {fileID: 4800000, guid: 82881a2d011b0964696411c822cdd00b, type: 3}
     12   m_ShaderKeywords: _ENABLEFOG_ON _ENABLEROTATION_ON
     13 =======
     14   m_PrefabInstance: {fileID: 0}
     15   m_PrefabAsset: {fileID: 0}
     16   m_Name: Skybox Cubemap Extended
     17   m_Shader: {fileID: 4800000, guid: 82881a2d011b0964696411c822cdd00b, type: 3}
     18   m_ShaderKeywords: _ENABLEROTATION_ON
     19 >>>>>>> Added triggers and lots of backend
     20   m_LightmapFlags: 0
     21   m_EnableInstancingVariants: 0
     22   m_DoubleSidedGI: 0
     23   m_CustomRenderQueue: -1
     24   stringTagMap: {}
     25   disabledShaderPasses: []
     26   m_SavedProperties:
     27     serializedVersion: 3
     28     m_TexEnvs:
     29     - _BumpMap:
     30         m_Texture: {fileID: 0}
     31         m_Scale: {x: 1, y: 1}
     32         m_Offset: {x: 0, y: 0}
     33     - _Cube:
     34         m_Texture: {fileID: 8900000, guid: 3ce67fee0f260ee47b4d820421fe6ff9, type: 3}
     35         m_Scale: {x: 1, y: 1}
     36         m_Offset: {x: 0, y: 0}
     37     - _CubemapHDR:
     38         m_Texture: {fileID: 8900000, guid: beb1457d375110e468b8d8e1f29fccea, type: 3}
     39         m_Scale: {x: 1, y: 1}
     40         m_Offset: {x: 0, y: 0}
     41     - _DetailAlbedoMap:
     42         m_Texture: {fileID: 0}
     43         m_Scale: {x: 1, y: 1}
     44         m_Offset: {x: 0, y: 0}
     45     - _DetailMask:
     46         m_Texture: {fileID: 0}
     47         m_Scale: {x: 1, y: 1}
     48         m_Offset: {x: 0, y: 0}
     49     - _DetailNormalMap:
     50         m_Texture: {fileID: 0}
     51         m_Scale: {x: 1, y: 1}
     52         m_Offset: {x: 0, y: 0}
     53     - _EmissionMap:
     54         m_Texture: {fileID: 0}
     55         m_Scale: {x: 1, y: 1}
     56         m_Offset: {x: 0, y: 0}
     57     - _MainTex:
     58         m_Texture: {fileID: 0}
     59         m_Scale: {x: 1, y: 1}
     60         m_Offset: {x: 0, y: 0}
     61     - _MetallicGlossMap:
     62         m_Texture: {fileID: 0}
     63         m_Scale: {x: 1, y: 1}
     64         m_Offset: {x: 0, y: 0}
     65     - _OcclusionMap:
     66         m_Texture: {fileID: 0}
     67         m_Scale: {x: 1, y: 1}
     68         m_Offset: {x: 0, y: 0}
     69     - _ParallaxMap:
     70         m_Texture: {fileID: 0}
     71         m_Scale: {x: 1, y: 1}
     72         m_Offset: {x: 0, y: 0}
     73     - _Tex:
     74         m_Texture: {fileID: 8900000, guid: beb1457d375110e468b8d8e1f29fccea, type: 3}
     75         m_Scale: {x: 1, y: 1}
     76         m_Offset: {x: 0, y: 0}
     77     - _Texture0:
     78         m_Texture: {fileID: 8900000, guid: 3ce67fee0f260ee47b4d820421fe6ff9, type: 3}
     79         m_Scale: {x: 1, y: 1}
     80         m_Offset: {x: 0, y: 0}
     81     - _tex:
     82         m_Texture: {fileID: 8900000, guid: 3ce67fee0f260ee47b4d820421fe6ff9, type: 3}
     83         m_Scale: {x: 1, y: 1}
     84         m_Offset: {x: 0, y: 0}
     85     m_Floats:
     86     - _BumpScale: 1
     87     - _Cutoff: 0.5
     88     - _DetailNormalMapScale: 1
     89     - _DstBlend: 0
     90 <<<<<<< HEAD
     91     - _EnableFog: 1
     92 =======
     93     - _EnableFog: 0
     94 >>>>>>> Added triggers and lots of backend
     95     - _EnableRotation: 1
     96     - _Exposure: 1
     97     - _FogFill: 0
     98     - _FogHeight: 0.6
     99     - _FogSmoothness: 0.01
    100     - _GlossMapScale: 1
    101     - _Glossiness: 0.5
    102     - _GlossyReflections: 1
    103     - _Metallic: 0
    104     - _Mode: 0
    105     - _OcclusionStrength: 1
    106     - _Parallax: 0.02
    107     - _Rotation: 0
    108     - _RotationSpeed: 2
    109     - _SmoothnessTextureChannel: 0
    110     - _SpecularHighlights: 1
    111     - _SrcBlend: 1
    112     - _UVSec: 0
    113     - _ZWrite: 1
    114     - __dirty: 0
    115     m_Colors:
    116     - _Color: {r: 1, g: 1, b: 1, a: 1}
    117     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
    118     - _Tex_HDR: {r: 1, g: 1, b: 0, a: 0}
    119     - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}