slimecing

a fighting game featuring slimes and swords
Log | Files | Refs | README

bridge(materialColoured).blend.meta (2768B)


      1 fileFormatVersion: 2
      2 guid: cfa69fabf476b0245b9ac8171757cd2b
      3 ModelImporter:
      4   serializedVersion: 23
      5   fileIDToRecycleName:
      6     100000: //RootNode
      7     100002: Planks
      8     100004: Poles
      9     100006: Ropes
     10     400000: //RootNode
     11     400002: Planks
     12     400004: Poles
     13     400006: Ropes
     14     2100000: Material_001
     15     2100002: Material_002
     16     2100004: Material
     17     2300000: Planks
     18     2300002: Poles
     19     2300004: Ropes
     20     3300000: Planks
     21     3300002: Poles
     22     3300004: Ropes
     23     4300000: Poles
     24     4300002: Ropes
     25     4300004: Planks
     26     7400000: Default Take
     27     9500000: //RootNode
     28     2186277476908879412: ImportLogs
     29   externalObjects: {}
     30   materials:
     31     importMaterials: 1
     32     materialName: 0
     33     materialSearch: 1
     34     materialLocation: 1
     35   animations:
     36     legacyGenerateAnimations: 4
     37     bakeSimulation: 0
     38     resampleCurves: 1
     39     optimizeGameObjects: 0
     40     motionNodeName: 
     41     rigImportErrors: 
     42     rigImportWarnings: 
     43     animationImportErrors: 
     44     animationImportWarnings: 
     45     animationRetargetingWarnings: 
     46     animationDoRetargetingWarnings: 0
     47     importAnimatedCustomProperties: 0
     48     importConstraints: 0
     49     animationCompression: 1
     50     animationRotationError: 0.5
     51     animationPositionError: 0.5
     52     animationScaleError: 0.5
     53     animationWrapMode: 0
     54     extraExposedTransformPaths: []
     55     extraUserProperties: []
     56     clipAnimations: []
     57     isReadable: 1
     58   meshes:
     59     lODScreenPercentages: []
     60     globalScale: 1
     61     meshCompression: 0
     62     addColliders: 0
     63     useSRGBMaterialColor: 1
     64     importVisibility: 1
     65     importBlendShapes: 1
     66     importCameras: 1
     67     importLights: 1
     68     swapUVChannels: 0
     69     generateSecondaryUV: 0
     70     useFileUnits: 1
     71     optimizeMeshForGPU: 1
     72     keepQuads: 0
     73     weldVertices: 1
     74     preserveHierarchy: 0
     75     indexFormat: 0
     76     secondaryUVAngleDistortion: 8
     77     secondaryUVAreaDistortion: 15.000001
     78     secondaryUVHardAngle: 88
     79     secondaryUVPackMargin: 4
     80     useFileScale: 1
     81     previousCalculatedGlobalScale: 1
     82     hasPreviousCalculatedGlobalScale: 1
     83   tangentSpace:
     84     normalSmoothAngle: 60
     85     normalImportMode: 0
     86     tangentImportMode: 3
     87     normalCalculationMode: 4
     88     legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
     89     blendShapeNormalImportMode: 1
     90     normalSmoothingSource: 0
     91   importAnimation: 1
     92   copyAvatar: 0
     93   humanDescription:
     94     serializedVersion: 2
     95     human: []
     96     skeleton: []
     97     armTwist: 0.5
     98     foreArmTwist: 0.5
     99     upperLegTwist: 0.5
    100     legTwist: 0.5
    101     armStretch: 0.05
    102     legStretch: 0.05
    103     feetSpacing: 0
    104     rootMotionBoneName: 
    105     hasTranslationDoF: 0
    106     hasExtraRoot: 0
    107     skeletonHasParents: 1
    108   lastHumanDescriptionAvatarSource: {instanceID: 0}
    109   animationType: 2
    110   humanoidOversampling: 1
    111   additionalBone: 0
    112   userData: 
    113   assetBundleName: 
    114   assetBundleVariant: