slimecing

a fighting game featuring slimes and swords
Log | Files | Refs | README

GrassArena.mat (2220B)


      1 %YAML 1.1
      2 %TAG !u! tag:unity3d.com,2011:
      3 --- !u!21 &2100000
      4 Material:
      5   serializedVersion: 6
      6   m_ObjectHideFlags: 0
      7   m_CorrespondingSourceObject: {fileID: 0}
      8   m_PrefabInstance: {fileID: 0}
      9   m_PrefabAsset: {fileID: 0}
     10   m_Name: GrassArena
     11   m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
     12   m_ShaderKeywords: _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
     13   m_LightmapFlags: 4
     14   m_EnableInstancingVariants: 0
     15   m_DoubleSidedGI: 0
     16   m_CustomRenderQueue: -1
     17   stringTagMap: {}
     18   disabledShaderPasses: []
     19   m_SavedProperties:
     20     serializedVersion: 3
     21     m_TexEnvs:
     22     - _BumpMap:
     23         m_Texture: {fileID: 0}
     24         m_Scale: {x: 1, y: 1}
     25         m_Offset: {x: 0, y: 0}
     26     - _DetailAlbedoMap:
     27         m_Texture: {fileID: 0}
     28         m_Scale: {x: 1, y: 1}
     29         m_Offset: {x: 0, y: 0}
     30     - _DetailMask:
     31         m_Texture: {fileID: 0}
     32         m_Scale: {x: 1, y: 1}
     33         m_Offset: {x: 0, y: 0}
     34     - _DetailNormalMap:
     35         m_Texture: {fileID: 0}
     36         m_Scale: {x: 1, y: 1}
     37         m_Offset: {x: 0, y: 0}
     38     - _EmissionMap:
     39         m_Texture: {fileID: 0}
     40         m_Scale: {x: 1, y: 1}
     41         m_Offset: {x: 0, y: 0}
     42     - _MainTex:
     43         m_Texture: {fileID: 2800000, guid: e565648956c2d0f44ac76053d98201d4, type: 3}
     44         m_Scale: {x: 1, y: 1}
     45         m_Offset: {x: 0, y: 0}
     46     - _MetallicGlossMap:
     47         m_Texture: {fileID: 0}
     48         m_Scale: {x: 1, y: 1}
     49         m_Offset: {x: 0, y: 0}
     50     - _OcclusionMap:
     51         m_Texture: {fileID: 0}
     52         m_Scale: {x: 1, y: 1}
     53         m_Offset: {x: 0, y: 0}
     54     - _ParallaxMap:
     55         m_Texture: {fileID: 0}
     56         m_Scale: {x: 1, y: 1}
     57         m_Offset: {x: 0, y: 0}
     58     m_Floats:
     59     - _BumpScale: 1
     60     - _Cutoff: 0.435
     61     - _DetailNormalMapScale: 1
     62     - _DstBlend: 0
     63     - _GlossMapScale: 0
     64     - _Glossiness: 0.664
     65     - _GlossyReflections: 1
     66 <<<<<<< HEAD
     67     - _Metallic: 0.115
     68 =======
     69     - _Metallic: 0.209
     70 >>>>>>> Added triggers and lots of backend
     71     - _Mode: 0
     72     - _OcclusionStrength: 1
     73     - _Parallax: 0.02
     74     - _SmoothnessTextureChannel: 1
     75     - _SpecularHighlights: 1
     76     - _SrcBlend: 1
     77     - _UVSec: 0
     78     - _ZWrite: 1
     79     m_Colors:
     80     - _Color: {r: 1, g: 1, b: 1, a: 1}
     81     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}