slimecing

a fighting game featuring slimes and swords
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PlayerSelector.cs (2690B)


      1 using System.Collections;
      2 using System.Collections.Generic;
      3 using UnityEngine;
      4 using UnityEngine.UI;
      5 
      6 public class PlayerSelector : MonoBehaviour {
      7 
      8     public GameObject button;
      9     public GameObject Stats;
     10     public Text[] playerTexts;
     11     public GameObject[] playerObjects;
     12     public ListSelector[] playerHats;
     13 
     14     public List<int> addedControllers;
     15     private int playerIn = 0;
     16     private string[] controllers = {"Keyboard", "Joystick 1", "Joystick 2", "Joystick 3", "Joystick 4"};
     17     private bool[] controllerIn = {false, false, false, false, false};
     18 
     19 
     20     private List<string> playControllers;
     21 
     22     // Update is called once per frame
     23     void Update () {
     24         if(playerIn >= 1)
     25         {
     26             button.SetActive(true);
     27         }
     28 
     29 		if (Input.GetButtonDown("Submit") && !controllerIn[0])
     30         {
     31             Debug.Log("Keyboard in");
     32             controllerIn[0] = true;
     33             addedControllers.Add(0);
     34             ShowText("Keyboard In!");
     35             AddPlayer();
     36             AddController(playerIn, 0);
     37             PublicStatHandler.GetInstance().amountOfPlayers = playerIn;
     38             PublicStatHandler.GetInstance().hats.Add(null);
     39             //Debug.Log(PSH.controllers.Count);
     40         }
     41 
     42         for (int i = 1; i < 5; i++)
     43         {
     44             if(Input.GetButtonDown("jSubmit" + i) || Input.GetButtonDown("jStart" + i))
     45             {
     46                 if (!controllerIn[i])
     47                 {
     48                     Debug.Log(controllers[i] + " in");
     49                     controllerIn[i] = true;
     50                     addedControllers.Add(i);
     51                     ShowText(controllers[i] + " In!");
     52                     AddPlayer();
     53                     AddController(playerIn, i);
     54                     playerHats[playerIn-1].controller = i-1;
     55                     PublicStatHandler.GetInstance().amountOfPlayers = playerIn;
     56                     PublicStatHandler.GetInstance().hats.Add(null);
     57                     //Debug.Log(PSH.controllers.Count);
     58                 }
     59             }
     60         }
     61 
     62 	}
     63 
     64     private void AddController(int player, int index)
     65     {
     66         PublicStatHandler.GetInstance().slimes[player - 1].GetComponent<PlayerMovement>().setUpControls(index);
     67     } 
     68 
     69     private void ShowText(string infoText)
     70     {
     71         if (playerIn <= 4)
     72         {
     73             playerTexts[playerIn].gameObject.transform.GetChild(0).GetComponent<Text>().text = infoText;
     74             playerTexts[playerIn].gameObject.SetActive(true);
     75             playerObjects[playerIn].gameObject.SetActive(true);
     76         }
     77     }
     78 
     79     private void AddPlayer()
     80     {
     81         if (playerIn <= 4)
     82         {
     83             playerIn++;
     84         }
     85     }
     86     public void StartGame()
     87     {
     88 
     89     }
     90 }