slimecing

a fighting game featuring slimes and swords
Log | Files | Refs | README

StateChangerCondition.cs (173B)


      1 using UnityEngine;
      2 namespace Slimecing.StateMachine
      3 {
      4     public abstract class StateChangerCondition : MonoBehaviour
      5     {
      6         public abstract bool IsMet();
      7     }
      8 }