VoidEvent.cs (320B)
1 using Slimecing.Events; 2 using UnityEngine; 3 4 namespace Slimecing.SOEventSystem.Events 5 { 6 [CreateAssetMenu (fileName = "New Void Event", menuName = "Game Events/Void Event")] 7 public class VoidEvent : BaseGameEvent<Void> 8 { 9 public void Raise() 10 { 11 Raise(new Void()); 12 } 13 } 14 }