PlayerInputs.cs (1589B)
1 using UnityEngine; 2 3 [System.Serializable] 4 public class PlayerInputs 5 { 6 public bool mouseInput; 7 public string xMoveAxis; 8 public string yMoveAxis; 9 public string xSwordAxis; 10 public string ySwordAxis; 11 public string thrustInput; 12 public string dashInput; 13 public string emoteOne; 14 15 public bool MouseInput { get { return mouseInput; } set { mouseInput = value; } } 16 public string XMoveAxis { get { return xMoveAxis; } set { xMoveAxis = value; } } 17 public string YMoveAxis { get { return yMoveAxis; } set { yMoveAxis = value; } } 18 public string XSwordAxis { get { return xSwordAxis; } set { xSwordAxis = value; } } 19 public string YSwordAxis { get { return ySwordAxis; } set { ySwordAxis = value; } } 20 public string ThrustInput { get { return thrustInput; } set { thrustInput = value; } } 21 public string DashInput { get { return dashInput; } set { dashInput = value; } } 22 public string EmoteOne { get { return emoteOne; } set { emoteOne = value; } } 23 24 /*public bool MouseInput { get; set; } 25 public string XMoveAxis { get; set; } 26 public string YMoveAxis { get; set; } 27 public string XSwordAxis { get; set; } 28 public string YSwordAxis { get; set; } 29 public string ThrustInput { get; set; } 30 public string DashInput { get; set; }*/ 31 32 /*public PlayerInputs(bool mouse, string x, string y, string xs, string ys, string t, string d) 33 { 34 mouseInput = mouse; 35 xMoveAxis = x; 36 yMoveAxis = y; 37 xSwordAxis = xs; 38 ySwordAxis = ys; 39 thrustInput = t; 40 dashInput = d; 41 }*/ 42 }