slimecing

a fighting game featuring slimes and swords
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RigidbodyMoverState.cs (640B)


      1 using UnityEngine;
      2 
      3 namespace Slimecing.Environment.Moving
      4 {
      5     [System.Serializable]
      6     public struct RigidbodyMoverState
      7     {
      8         public Vector3 position { get; set; }
      9         public Quaternion rotation { get; set; }
     10         public Vector3 velocity { get; set; }
     11         public Vector3 angularVelocity { get; set; }
     12 
     13         public RigidbodyMoverState(Vector3 position, Quaternion rotation, Vector3 velocity, Vector3 angularVelocity)
     14         {
     15             this.position = position;
     16             this.rotation = rotation;
     17             this.velocity = velocity;
     18             this.angularVelocity = angularVelocity;
     19         }
     20     }
     21 }