TestAbility.cs (365B)
1 using Slimecing.Characters; 2 using UnityEngine; 3 4 namespace Slimecing.Abilities.UseAbilities 5 { 6 [CreateAssetMenu(fileName = "TestAbility", menuName = "Abilities/TestAbility")] 7 public class TestAbility : Ability 8 { 9 public override void Use(AbilityUser aUser) 10 { 11 Debug.Log(aUser.name + " used " + abilityName); 12 } 13 } 14 }